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QUASAR concept art + studies (Final Degree Project)

These concepts have the purpose of defining QUASAR's visual identity. QUASAR is a platform videogame set in mysterious, fantastic dimensions. The final game palette and gameplay is based on deuteranopia and protanopia (both types of color blindness), and revolves around three different dimensions with various blue/orange combinations. This is a part of my final degree project (environment creation for QUASAR, developed in a team of five people).
Done in 2022 - 2023.

Concept art with the main artistic identity of QUASAR.

Concept art with the main artistic identity of QUASAR.

Level layout sketch.

Level layout sketch.

PBR texturing test done in Substance Painter.

PBR texturing test done in Substance Painter.

Key art for the gameplay, studying the color combinations. The character shown here is designed by Carmen Vizuete (https://cuki_kitty.artstation.com/)

Key art for the gameplay, studying the color combinations. The character shown here is designed by Carmen Vizuete (https://cuki_kitty.artstation.com/)

Key art for the blue dimension.

Key art for the blue dimension.

Key art for the orange dimension.

Key art for the orange dimension.

Early sketch as worldbuilding brainstorming.

Early sketch as worldbuilding brainstorming.

QUASAR's gameplay was originally set in a forest. These were some early ideas.

QUASAR's gameplay was originally set in a forest. These were some early ideas.

Forest stylization study.

Forest stylization study.

Forest stylization study.

Forest stylization study.

Forest stylization study.

Forest stylization study.