In this Bachelor's Degree Final Project, the environment of a 3D graphics level is created for a platform and adventure video game developed as a team, called QUASAR, alongside five other departments, considering the possibility of inclusion for an audience with visual impairments, such as color blindness.
The goal is to end up with a piece that can be potentially used for further development in the future (implementing programming and characters, which come from other departments of the team), developing an aesthetic that defines the game's identity, based on a magical world located in remote dimensions. To achieve this, the typical phases of artistic creation for video games in a professional pipeline are followed.
The adaptation to gameplay, optimization for integration into programming, and artistic cohesion with other art departments define a high-quality environment, highly adaptable to the needs of a development team.
Making-of of the general process of the project.