This is a university project done in 2022, where four friends and I started to conceptualize our very first game in Unity. Some of these ideas, concepts and art I made for the game didn't make it in the end, but they're showcased here since it's a meaningful project, where we all learnt inmensely. The roles I took varied a lot, but I focused on UV unwrapping, texturing, illumination, integration and concept art the most. We ended up giving Quasar a totally diferent story and gameplay in 2023.
Props and spaces shown here were modelled by Jael Valle (https://jaelvalle.artstation.com/) and the character was modelled by Carmen Vizuete (https://cuki_kitty.artstation.com/)